#ifndef INTERMITENTTEXT_H
#define INTERMITENTTEXT_H

#include <string>
#include "Box2D/Box2D.h"
#include "SFML/Graphics.hpp"
#include <SFML/OpenGL.hpp>
#include "GameText.h"

using namespace std;

class IntermitentText : public GameText
{
public:
	IntermitentText(GameState *gameState);

	// Update
	virtual void update(double dt);


private:

};

#endif
